Sweet, you landed on Paolo Pedercini's personal page. He doesn't doesn't wikipedia himself so here you can find everything you're allowed to know about him.
BIO

Paolo Pedercini was Born in 1981 somewhere in Northern Italy, he's currently based in Pittsburgh after surviving in Milan, studying in Troy, NY and lounging around in Brooklyn.
At the present moment he's mostly a teacher at Carnegie Mellon University, a game designer working under the project name molleindustria but he often poses as artist or new media expert. He loves independent cinema, electronic music and pretty much all the rock that you don't hear on the radio. He's an urban bike polo enthusiast and he utterly despises every other sport. He doesn't like being portrayed but here you can find a rare picture of him.

Mail:
paolo [at] molleindustria [dot] it

Twitter:
http://twitter.com/molleindustria

To download a conservative PDF CV use this link (updated 2008).

EMPLOYMENT

2009 - Now
Visiting professor. Teaching classes as Game Design for Artists, mavericks and troublemakers, Electronic Media Studio II (video) at Carnegie Mellon University's School of Art.

2006 - Now
Independent game designer. Developing serious and casual games for game portals, companies and associations.

2007 - 2008
Teaching assistant. Teaching basic tools from the Adobe suit at RPI, Rensselaer Polytechnic Institute.

2005 -2007
Teacher of new media communication. Teaching Flash 8, advanced level, oriented to data visualization project at NABA, New academy of fine arts.

2006
Multimedia community specialist. Designing social software for Sky Italia.

2005 - 2006
Creative director and web developer. Creating online and "below the line" alternative marketing campaigns, designing and developing online contents for guerrilla marketing

2004 - 2005
Graphic and Web designer. Designing and developing websites and magazines for Studio Rodighiero Associati .

Pre-2004
Cartoonist/illustrator, letterman, grocery store associate, steelworker, fast food crew, food worker, plastic worker.

EDUCATION

2007 - 2009
MFA, Rensselaer Polytechnic Institute (RPI) Integrated Electronic Arts
Areas of Specialization:
experimental game design, video, tactical media.

2001 - 2004
BA, Libera Accademia di Belle Arti (LABA)
Visual arts and multimedia communications
Areas of Specialization:
Web/interaction design, net.art, new media.

SELECTED WORKS

2010

Memory Reloaded: the downfall
mconn
A hacked matching game for these unstable times.
Online game


Inside a dead skyscraper

mconn
Exploratory game based on a song.
Music video game


Run Jesus Run

mconn
The life of Jesus in 10 seconds and 8 bits.
Christian game

2009

Every day the same dream
mconn
A existential game about alienation and refusal of labor.
Online game


Ergon / Logos

mconn
Fast-paced, text-based non-linear avantgardish stream of consciousness.
Unidentified playable object

Welcome to the desert of the real
mconn
Reverse propaganda video about post-traumatic stress disorder filmed with the recruiting game America's Army.
Machinima video 6'

The 21st Century Home
mconn
An inflatable, no-tech, blacklight-powered, Real Virtuality experience.
Immersive installation

2008

Missed connections
mconn
A forensics investigation of physical disconnection based on classified ads found on craigslist.
Experimental Video 7'

Oiligarchy
oil
A commentary on oil industry, lobbying and fossil fuel depletion.
Online game

Permitted Habitats
phab
Interactive map of genetically modified organisms released for field tests from 1987 to 2008. Collaboration with Center for PostNatural History.
Data visualization

The Free Culture Game
fcg
Playable theory about the struggle between free culture and copyright.
Online game

Faith Fighter
ff
A cathartic tool for religious hate.
Online game

2007

Terminal Air
tair
Dynamic mapping of flights involved in the CIA extraordinary rendition program. Collaboration with Institute for Applied Autonomy and Trevor Paglen.
Data visualization

Serpica Naro Lab
sn
Online community for independent open source fashion. Collaboration with Serpica Naro collective.
Alternative web 2.0 platform

Operation Pedopriest
op
Newsgame about child abuses within the clergy.
Online game

2006

McDonald's Videogame
mcd
Anti-advergame highlighting the unethical practices of the fast food company.
Online game

2005

Where Next
wherenext
Online platform for betting on terrorist attacks inspired by an actual DARPA program. Collaboration with guerrigliamarketing
Net.art project

Embrioni in fuga (Embrio Run)
embryo
Propaganda game for a referendum on stem cell research.
Online game

Ricordibastardi
rbastardi
The first Italian mash up album. 14 tracks remixing classic italian songwriters and modern pop-rock songs. Illegal record

2004

Enduring Indymedia
indy
Instant game about the seizure of Indymedia server hardware.
Online game

MayDay NetParade
mayday
Virtual parade for the precarious workers. Collaboration with Chainworkers
Net.art project

Queer Power
queer
A queer detournement of the fighting game genre.
Online game

Papa Parolibero
papa
Satirical tool deconstructing the language of the Catholic establishment.
Software toy

2003

Tuboflex
tubo
Dystopic commentary of precarious labor.
Online game

Orgasm Simulator
orgasm
Sex themed rhythm game about a subtle form of gender oppression.
Online game

Tamatipico
tama
Virtual pet parody about the exploitation and control of a worker.
Online game

SHOWS

Indiecade 2010
October 8 - 10, 2010
Los Angeles, CA (USA)

Fantastic Fest Arcade
September 23-26, 2010
Austin, TX (USA)

IMPAKT Festival
13-17 October, 2010
Utrecht (Netherlands)

Learn to play
September 17-18, 2010
Euphrat Museum of Art
Cupertino, CA (USA)

N Design 2010: art games
July 11 - 18, 2010
Curitiba (Brazil)

PLAYFUL & PLAYABLE: Crítica y Experimentación con Videojuegos
June 24 - September, 2010
Vitoria (Spain)

Games 4 change
May 24-27, 2010
New York, NY (USA)

Esse, Νosse, Posse: Common Wealth for Common People
National Museum of Contemporary art
Athens (Greece)

Game (Life): Video Games in Contemporary Art
December 18, 2009 –February 13, 2010
Firehouse Gallery, Burlington VT (USA)

FILE GAMES Hipersonica
December 02-18, 2009
Museu de Arte Moderna, Rio de Janeiro (BR)

MARKET FORCES
November 3-8 2009
Share Festival, Torino (IT)

ATOPIC FESTIVAL

October 27th-November 4th, 2009
Cite' des sciences et de l'industrie, Paris (FR)

INDIE GAMES ARCADE
October 30-31, 2009
Eurogamer expo, London (UK)

GAMES ART FACTORY
September 17-20, 2009
Porte de Versailles, Parc des Expositions, Paris (FR)

EE Miller: TITS Artist curated screening
July 31, 2009
CANADA, NYC (USA)

Techno Culture
May 28 - June 26, 2009
Dowd Fine Arts Center, Cortland NY

Werk Nu / Work now
June 28 - July 27, 2009
Z33, Hasselt (BE)

Feedback, festival di arti interattive
June 25-28, 2009
San Casciano di Val Pesa (IT)

SubversivMesse
May 14-17, 2009
Linz (AT)

Play Cultures - multiplace

April 14 - May 03, 2009
Bratislava (SK)

Digital.Event.09
February 13 - 28, 2009
Toronto (CA)

Pixxelpoint, for God's sake
December 5-12, 2008
Nova Gorica (SL)

Crisi. Contra les aparences @ Angels Barcelona
December 04, 2008 - January 24, 2009
Barcelona (ES)

Los Oxcars
October 28, 2007
Barcelona (ES)

Contrajuegos
September 12 2008
Arteleku, S.Sebastian (ES)

Digital Art à la carte @ Sonar
June 19-21 2008
Barcelona (ES)

The Super Thing: NYC goes DEVO
May 10 - June 1 2008
3d Ward gallery, New York City (USA)

Signal and noise festival
Aprile 17 - Aprile 19
VIVO media arts centre, Vancouver (CA)

Homo Ludens Ludens

April 18 - September 22 2008
LABoral Centro de Arte y Creación Industrial, Gijon (ES)

Try Again
April 10 - June 8 2008
La casa Encendida, Madrid (ES)

FAD Festival de arte digital
September 29 2007
Belo Horizonte (BR)

Play Cultures

October 4-25 2007
Museum of Contemporary Art Vojvodina, Novi Sad (Serbia)

Els límits de la natura
July 5 - September 30 2007
Centre d’Art la Panera, Lleida (ES)

Private Dancers
February 19-24 2007
O3one, Belgrado (Serbia)

Mine 06 digital arts festival
October 28-29 2006
Rebild (DK)

Gaming Realities - mediaterra
October 4-8 2006
Athens (GR)

File Games
August 15- September 3 2006
File Festival, Sao Paulo (BR)

The influencers
July 6-8 2006
CCCB, Barcelona (ES)

Playing with code
September 1-3, 2005
Interferenze - New arts festival, S. Martino Valle Caudina (IT)

PoV: Alternative Games Exhibition
June 16-19 2005
Digra international games conference, Vancouver (CA)

Utopia reversed
May 26 2005
Schiller festival, Weimar (DE)

Molleindustria
March 30 2005
The Israeli center for Digital Art (IL)

Piemonte Share
February 28 2004
Torino (IT)

ALT + CTRL / A Festival of Independent and Alternative Games
October 5 - November 24 2004
University of California, Irvine (USA)

VIDEOGAMES WITH AN AGENDA
October 16 - November 7 2004
Curzon soho, London (UK)

WRITINGS

Media contagiosi
(Contagious media)
A short pop essay about viral media.
Published in Skizomedia by Franco "bifo" Berardi, derive/approdi 2006.

7 Giorni in una seconda vita
(7 days in a second life)
One of the first critical reportage about Second Life and MMORPGs.
Published in Cluster magazine 2005.

Radical game design
Notes on video game rethorics.
Published in A mínima / revista de arte y nuevas tecnologías 2006

Paolo Pedercini runs a blog on video games and politics and occasionally writes for neural magazine and videoludica. He contributed to the book Second Life by Mario Gerosa (Meltemi Editore, 2007) and is in the scientific comitee of the exhibition Avatar: an experience in the virtual world at Museo Tridentino di Scienze Naturali of Trento.
Selected articles from neural (English).....

TALKS / LECTURES

Indiecade 2010
October 8 - 10, 2010
Los Angeles, CA (USA)

Fantastic Fest Arcade
September 23-26, 2010
Austin, TX (USA)

Game Developers Conference - Serious Games Summit
March 9-13, 2010
San Francisco, LA (USA)

Artist talk

November 05, 2009
Northern Illinois University, Dekalb (USA)

Artist Talk @ Lecture Series
November 3, 2009
Carnegie Mellon University, Pittsburgh (USA)

Hijacking Controversy: Tales from the Front Lines of Tactical Media
October 27, 2009
Carnegie Mellon University, Pittsburgh (USA)

Digital.Event.09
February 13 - 28, 2009
OCAD, Toronto (CA)

Contrajuegos
September 12 2008
Arteleku, S.Sebastian (ES)

Influence & Independence Game Symposium

April 26 2008
Rensselaer Polytechnic Institute, Troy, NY (USA)

Homo Ludens Ludens
April 18 - September 22 2008
LABoral Centro de Arte y Creación Industrial, Gijon (ES)

SimUtopie & SimDistopie
March 13 2008
Università degli Studi della Repubblica di San Marino, (SM)

Haktion! Political Games
January 21 2007
Centre Pompidou, Paris (FR)

Serious simulations for fun
November 28 2006
IT forum, Aarhus (DK)

Interaktivni Festival
October 26 2006
Lubjana (SI)

The influencers
July 6-8 2006
CCCB, Barcelona (ES)

Homemade Festival
June 9 2006
Fine arts academy, Carrara (IT)

Games@iulm

May 3 2006
IULM, Milano (IT)

Radical Software
March 8-12 2006
Piemonte share festival, Torino (IT)

Researching the Future: art and design in transmodal transition
February 8 2006
NABA, Milano (IT)

Media contagiosi - Connessioni leggendarie
November 5 2005
Mediateca S.Teresa, Milano (IT)

Playing with code
September 1-3, 2005
Interferenze - New arts festival, S. Martino Valle Caudina (IT)

Utopia reversed
May 26 2005
Schiller festival, Weimar (DE)

PEAM, Pescara Electronic Artists Meeting
May 19-23 2004
Pescara (IT)

MEDIA COVERAGE

Paolo's work has been covered by most of the Italian major newspapers and magazines and on several international media as The Guardian, El Pais, BBC, Liberation, LA Times, Le Monde, Der Standard, Washington Post, EDGE, Business Week, Playboy Brazil, Gamasutra, Wired, CNET among the others.

The Molleindustria project is featured in the books:

Games of Empire: Global Capitalism and Video Games by Nick Dyer-Witheford and Greig de Peuter (Univ Of Minnesota Press 2009)

Persuasive Games: The Expressive Power of Video Games
by Ian Bogost (MIT press 2007)

Networking: la rete come arte by Tatiana Bazzichelli (Costa & Nolan 2006)

Tactical Media by Rita Raley (U. of Minnesota Press, 2009)

Das Spiel und seine Grenzen
by Mathias Fuchs and Ernst Strouhal (2010)

Steal this computer book 4.0 By Wallace Wang (No Starch Press, 2006).


Paolo Pedercini appears in the documentaries Playing Columbine and Culture Jamming: Media Actionism in the 21th Century.

TECHNICAL SKILLS
Proficient in production of web/interactive applications (Flash, PHP, Processing, Javascript, XHTML, XML).

Proficient in all aspects of digital imaging and graphic design (Adobe Creative Suite).

Experienced in digital video production and editing (Final Cut Pro, Premiere, After Effects).

Experienced in sound design (Audition, Logic, Audacity).

Experienced in electronics (Arduino, circuit prototyping, microcontroller programming).